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Everything about SplatPilot for articles, videos and posts. Each file opens on its own, or you download all of them with the texts in one ZIP.
Download everything (ZIP, 11.5 MB) Reviewer guideFact sheet
Section titled “Fact sheet”| Product | SplatPilot 3.0.1 |
| Description | An extension for Blender 5.3 that turns a Blender scene into a Gaussian splat |
| Maker | Pilot Studio |
| Release | On Superhive since 10 November 2026, the day Blender 5.3 came out |
| Price | $19 for a personal licence, $42 for up to 5 seats |
| Store | superhivemarket.com/products/splatpilot |
| Blender | 5.3 or newer |
| System | Windows or Linux, 64-bit (Linux: glibc 2.34 or newer). Not macOS. |
| Graphics card | A GPU with Vulkan support and a current driver |
| GPU memory | About 1 GB at Standard, 3 GB at High |
| Disk space | About 8 GB for an object at Standard with Cycles, 26 GB for the Classroom at High. EEVEE needs about a third. |
| Colour | Blender’s own colour management, with the default Linear Rec.709 working space |
| Output | Blender 5.3 splat objects. Export to PLY, SOG and SPZ, and training datasets for other trainers (COLMAP, nerfstudio). |
| Licence | GPL-3.0-or-later. The download contains the full source. |
| Website | splatpilot.com, with the documentation, a demo with 10 splats in 3D and the showcase |
| Videos | The trailer (1:08) and the walkthrough (3:38) on YouTube |
| Contact | mfreytag.studio@gmail.com, or the contact form in the imprint |
One line, to quote as is. SplatPilot is a Blender 5.3 extension that turns your scene into a Gaussian splat without leaving Blender.
Short description
Section titled “Short description”SplatPilot, an extension for Blender 5.3 by Pilot Studio, turns an object, a collection or a whole scene into a Gaussian splat. SplatPilot places the cameras, renders the images and trains the splat on your GPU, with its own engine. The result is a native Blender 5.3 splat object. SplatPilot runs on Windows and Linux.
Long description
Section titled “Long description”SplatPilot, an extension for Blender 5.3 by Pilot Studio, turns an object, a collection or a whole Blender scene into a Gaussian splat. You pick the subject and a quality, set Kind to Object, Indoor or Outdoor, and click Create Splat. SplatPilot places the cameras, renders the images with Cycles or EEVEE in a second Blender and trains the splat on your GPU. You get a Blender 5.3 splat object, which you render in EEVEE and Cycles like any other object.
SplatPilot places the cameras all around an object, or by the surfaces in a room or a landscape. Before the full render, you can check the cameras’ coverage on a map. You can also use your own rigs and cameras. SplatPilot runs on Windows and Linux and trains with its own engine, which comes with the extension. With Export…, you save the splat as PLY, SOG or SPZ, and SplatPilot bakes your colour look into the file. SplatPilot is licensed under GPL-3.0-or-later.
Features
Section titled “Features”- Click Create Splat, and SplatPilot places the cameras, renders the images and trains the splat. SplatPilot skips the steps already done for the current settings. With Cameras, Render and Train, you run one step at a time.
- SplatPilot renders the images in a second Blender, from a copy of your file, so you can keep working.
- With Kind, you choose how SplatPilot places the automatic cameras. For an Object, SplatPilot places the cameras all around the subject, also from below. For Indoor and Outdoor, SplatPilot places the cameras by the surfaces and renders every surface at the same detail.
- In the Cameras panel, you can use Automatic cameras, Rigs you shape yourself and Collections of your own cameras, alone or together. A rig is a sphere, dome, cylinder, ring or grid of cameras, or a camera at every vertex of a mesh.
- For a room or a landscape, SplatPilot also renders small depth images from Geometry Cameras and trains on these images. The splat then has fewer holes and floaters.
- Before the full render, you can check the coverage in the Cameras panel. SplatPilot grades every spot on the surfaces Good, Fair, Weak or Unseen and draws the grades as coloured dots in the viewport.
- Before a run, SplatPilot estimates the cameras, image size, splats, GPU memory, disk space and time. Click Measure, and SplatPilot renders six images to time the rendering.
- You pick a quality, Draft, Standard or High, and SplatPilot sets the camera count, image size, samples, splat budget and training steps. You can change each number and save your own preset, also for everyone in a Blender Project.
- With Made For on Viewers, the default, SplatPilot trains a quarter of the steps the way most viewers and engines draw splats. With Made For on Blender, SplatPilot trains every step the way EEVEE and Cycles draw splats.
- With Improve…, SplatPilot trains a finished splat further, with more cameras, more steps or both.
- With Export…, you save the splat as PLY, SOG or SPZ, and SplatPilot bakes your colour look into the file. A SOG file is about 15 times smaller than a PLY file, an SPZ file about 14 times. Blender 5.3 imports SPZ files.
- You can pause a run and resume it later. SplatPilot saves a checkpoint of the training every 5 minutes. If you cancel a run, SplatPilot discards the training’s splat and keeps the rendered images. If Blender closes during a training, you can import the splat so far when you open your file again.
- With File > Export > Splat Training Dataset (COLMAP/nerfstudio), you export the rendered images for Postshot, LichtFeld Studio, GraphDECO 3DGS, OpenSplat or nerfstudio. You can render and export a dataset without a Vulkan GPU.
Measured
Section titled “Measured”Blender’s Classroom scene on an RTX 4070, with Kind on Indoor, rendered with Cycles:
| Quality | Splats | Cameras | Rendering | Training | Total | Score |
|---|---|---|---|---|---|---|
| Draft | 300 k | 200 at 800 × 450 | 79 s | 40 s | about 2 min | 31.7 dB |
| Standard | 1 M | 386 at 1600 × 900 | 11 min | 8 min | about 19 min | 35.5 dB |
| High | 2.5 M | 518 at 2048 × 1152 | 43 min | 18 min | about 1 h | 36.9 dB |
Score: PSNR on the same 40 test images at 1600 × 900, none of them used in training. Compare scores only between runs of the same scene.
How SplatPilot differs
Section titled “How SplatPilot differs”SplatPilot makes splats of Blender scenes and doesn’t work from photos. SplatPilot places the cameras, renders the images and starts the training with splats on the scene’s surfaces. For rooms and landscapes, SplatPilot also trains on small depth images of the scene, for fewer holes and floaters. The result is Blender 5.3’s own splat object, saved in your file and rendered in EEVEE and Cycles. The training engine was written for SplatPilot and comes inside the extension. SplatPilot downloads nothing else, and you need no account and no licence server.
Images
Section titled “Images”The store gallery, 2400 × 1200 JPG. Click a picture for the full size.












Key art and logos
Section titled “Key art and logos”Key art, the Classroom’s Cycles render and its splat, split along an orange line: 16:9 without text · 16:9 with the logo · square without text · square with the logo · header, 1456 × 672 · header, 728 × 336 · GIF, render to splat (640 × 320, 1.8 MB)
SplatPilot logo: the mark, SVG · the mark, PNG 2048 · mark and name on dark · mark and name on light
Pilot Studio logo: the arrow for dark grounds, SVG · the arrow for light grounds, SVG · arrow and name on dark · arrow and name on light
Brand colours: orange #FF8A3D, blue #2E6EED, cyan #21C2D6, ink #1B1F2A, dark ground #161A23. Fonts: Bricolage Grotesque for headings, Inter for text.
Videos
Section titled “Videos”The trailer (1:08) and the walkthrough (3:38) are on YouTube. The showcase has nine scenes, each with its Cycles render, splat and turntable video. In the demo, you move around 10 splats in 3D.
Using these files
Section titled “Using these files”You may use the images, videos and logos in articles, videos and posts about SplatPilot, monetized ones included. You may crop, resize and cut the files as you need, and record your own footage. Please keep the logos’ shapes and colours. You need no approval from Pilot Studio.
The scenes belong to their authors, under the licences below. Credit the CC BY scenes when you show them. The Victorian Living Room is a Fab asset. You may show pictures and clips of the Victorian Living Room, but you may not share the scene or its splat.
SplatPilot is an independent extension for Blender. Blender is a registered trademark of the Blender Foundation. Please don’t use the Blender logo for SplatPilot or suggest that the Blender Foundation endorses SplatPilot.
Scene credits
Section titled “Scene credits”| Scene | Author | Licence | Shown in |
|---|---|---|---|
| Classroom | Christophe Seux | CC0 | Gallery 02, 03, 04, 06, 07 and 11; key art; GIF; demo |
| Ship Pinnace | Poly Haven (James Ray Cock, Rico Cilliers, Nicolò Zubbini, Yann Kervran) | CC0 | Gallery 05, 08 and 11; demo |
| The Junk Shop | Alex Treviño, original concept by Anaïs Maamar | CC BY | Gallery 08; showcase; demo |
| Panthera Spelaea | Joanna Kobierska, lion base by Ken Barthelmey | CC BY | Showcase; demo |
| Monster Under The Bed | Metin Seven, concept art by Blake Stevenson | CC BY | Showcase; demo |
| Animal Fur Examples (Highland Cattle) | Simon Thommes, Blender Studio | CC0 | Showcase; demo |
| Fishy Cat | Manu Järvinen | CC0 | Gallery 01; showcase; demo |
| Victorian Furniture - Living Room | Hellcat Studios | Fab Standard License | Showcase; demo (pictures only, no 3D splat) |
| Treasure Chest | Rico Cilliers, Poly Haven | CC0 | Showcase; demo |
| Camera 01 | Rajil Jose Macatangay, Poly Haven | CC0 | Showcase; demo |
| Jacaranda Tree | Rico Cilliers, Poly Haven | CC0 | Showcase; demo |
A credit line for captions: Scenes: Classroom by Christophe Seux (CC0). The Junk Shop by Alex Treviño, original concept by Anaïs Maamar (CC BY). Panthera Spelaea by Joanna Kobierska, lion base by Ken Barthelmey (CC BY). Monster Under The Bed by Metin Seven, based on concept art by Blake Stevenson (CC BY). Animal Fur Examples by Simon Thommes, Blender Studio (CC0). Fishy Cat by Manu Järvinen (CC0). Victorian Furniture - Living Room by Hellcat Studios, from Fab. Ship Pinnace, Treasure Chest, Camera 01 and Jacaranda Tree from Poly Haven (CC0).
SplatPilot’s licence covers the software. The splats, images and datasets you make are outside that licence.
About Pilot Studio
Section titled “About Pilot Studio”Pilot Studio makes Blender add-ons. SplatPilot is the first.
Contact
Section titled “Contact”mfreytag.studio@gmail.com, or the contact form in the imprint. For bug reports, see Getting help. Review copies on request.